The module takes an open-world, sandbox-style approach to its design. They reorganized the standard 256-page format to make room for it. If the players didnt happen upon the unicorn horn (which is extremely likely, considering the random places it could be) they may be confused as to how to actually resolve the issue in front of them. He directs the party to Will of the Feywild, a youth that is wanted by Skabatha for causing her grief. Party 1 are all (borderline) murder hobos who I fully expect to kick down her door and start blasting. Treasure. All rights reserved. ", That extends to gameplay. I'm just wondering what everyone is thinking about the upcoming book Wild beyond the Witchlight. I think that it reads and plays differently than just about any other official adventure released for the 5th Edition. While hold-ing the replica chest, Mister Witch can use an actionto summon the larger chest. This event is meant to set players on the outlined path where they meet NPCs and experience events in the order they were meant to occur. This realm is ruled over by Endelyn Moongrave, a wicked witch that can gaze into the future and is obsessed with grim theatrical plays. For example, time and distance are mutable in the Feywild, so we tried to mess with that a bit. To get more targeted content, please make full-text search by clicking. You want a chance to play quirky, suboptimal builds without putting yourself at a massive disadvantage. If questioned about the nature of thethe monarch's coronation (see "Timed Events" laterin the chapter). Levels: 1 8 First off, it requires a bit more awareness on the part of the DM, because the things that the party accomplishes early in the campaign can pay huge dividends later on including things like skipping some puzzles and encounters entirely. You may also purchase individual monsters. Youll be able to play as a Fairy, which will let you cast faerie fire spells and squeeze through one-inch spaces if they follow the Unearthed Arcana rules. 1309 0 obj <>stream Deep in the forest, they can con- that belongs to he r los t ma te, Elidon. of conjuration magic whe n scrutinized with a detect magic spell. Auto Flip. The time spent in Prismeer is rife with impactful player choice, open-world exploration, and problem-solving. Once the party has finished up in Thither, they will find themselves in the mountainous region of Yon. Dubbed 'The Witchlight Carnival Dice & Miscellany', this pack includes premium dice, reference cards, a. Like The Wild Beyond the Witchlight? Please also read our Privacy Notice and Terms of Use, which became effective December 20, 2019. Oops. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). "One of the challenges of creating a Feywild adventure is making it feel different from wondrous places in the natural world. The Wild Beyond the Witchlight will be released on Sept. 21 for $49.95 at your local game store, online, and for digital platforms D&D Beyond and Roll 20. I found this to be quite a strange choice and would personally run a combat encounter if the players guess wrong, rather than locking away a huge chunk of the map. Also, there is a puzzle that is required to be solved before using the crown to open doors. Upload PDF to create a flipbook like The Wild Beyond the Witchlight now. This fear has twisted Endelyn's home into a reflection of her need to be in control. Players that miss the arbitrary hiding spot of the item can be frustrated by the fact that it seems exceptionally important yet is very difficult to find. That said, the party would have had to play the situation quite poorly in order to end up in a very dangerous situation. Last. This chapter does a good job of describing the ideal path for the characters to follow, as well as providing interesting random encounters to make traveling the magical swamps more whimsical. Even then, going about the task in this way can upset the Queen and cause her to scold the party rather than reward them. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. document.getElementById( "ak_js_3" ).setAttribute( "value", ( new Date() ).getTime() ); Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. Finishing the campaign without resorting to violence is possible, but it might actually be the toughest way to go about things. In terms of setting the scene, the DM should also consider musical choices . My suggestion would be to have the carnival events listed on a separate screen or document so they can be easily referenced when running this portion of the adventure. Zoom In. Just add The Wild Beyond the Witchlight of Taruut to My Favorites. The Witchlight Carnival has come to town! This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). The Wild Beyond the Witchlight. Combine that with the fey creature type and the fairy appears to be quite a strong option off the hop. It contains a half-page worksheet for the very necessary pre-game session zero that youll need to have before you kick things off. When the Queen is freed from her prison, it is said that all the remaining hags travel to another dimension to hide from her wrath and that the adventure doesnt cover the scope of what the alternate dimension may entail. The Wild Beyond the Witchlight, the newest campaign for Dungeons & Dragons, was designed from the ground up with the option for a pacifist playthrough. This is done by leveling the players up every time they do one of the following: While this is fairly similar to milestone-based level advancement, I find it cool that the module isnt afraid to lock levels behind the player choices and the adventures outcome. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. Fairies are central to the Feywild and as varied as the realm's . The Wild Beyond the Witchlight is the next sourcebook to release for the classic tabletop RPG, and the first release of 5E to focus primarily on the magical, faery-filled realm of the Feywild. Discover the best professional documents and content resources in AnyFlip Document Base. Any thoughts on that? This campaign looks like it could be perfect for my group of 10yo kids, with whom Ive been running adventures for the past year (a mix of written-for-kids, homebrew and adult adventures with a few more things behind veils for age appropriateness). I like the city and the fetch quests that are eventually required to take place (as long as the players want to parley with Bavlorna) but I think that the agenda of the Bullywogs is forced too heavily from the minute players arrive at the city. Theyve previously created the alternate covers for several D&D sourcebooks, including Xanathars Guide to Everything and Icewind Dale: Rime of the Frostmaiden, in their distinct art style. Just copy them, cut them out, and keep them behind your DM screen. The text explicitly calls out what the DM should make note of, without burdening them with information about why. Here they meet a member of a band of adventurers that are committed to helping save the realm of Prismeer. At Little Oa k, the characters meet the Getaway Gang, a gaggle of los t childre n led by a ra pscallion RUNNING THIS CHAPTER na med Will of the Feywild. Players may still need some additional help figuring out that their lost items are in the Feywild during Chapter 1, and may need an extra push to help save Zybilna in Chapter 5. And thats OK. Get the 14 magic items from The Wild Beyond the Witchlight for use on D&D Beyond. Subscribe to our newsletter and never miss another post! %%EOF To shed some light on all these mischievous musings, weve combed the vaults of official D&D announcements, reveals, and interviews, to create this one-stop-shop on the books contents. Lean too far and you risk breaking immersion and alienating your players. Character tracking:These are the best D&D character sheets. The culmination of the players time in the carnival leads them to the carnival owners, and even they dont provide a distinct reason to go searching for the lost things in the Feywild. If the players guess wrong, the ability to use the crown is completely taken away, thus locking away a ton of exploration opportunities. Both characters appeared in the 1980s Dungeons and Dragons animated TV series, and were often produced as action figures, miniatures, and other toys. By submitting your email, you agree to our, D&D The Wild Beyond the Witchlight was designed to allow pacifist playthroughs, Sign up for the front Granny Nightshade in her lair. "One of the things we tried to do was give Feywild creatures relatable motives while hammering out three 'rules' of the Feywild that most of these creatures abide by: the rules of hospitality, ownership, and reciprocity. Once in the fey realm of Prismeer, they are tasked with figuring out the cause of a dark presence that has overtaken the realm. We chat with the project lead of The Wild Beyond the Witchlight, an adventure more bizarre than anything we've seen from Dungeons & Dragons before. 'Staff Area" above) a nd leads the charactersand is ceremoniously produced from its box during through it. Youll also be able to play as a Harengon bipedal rabbitfolk known for their speed. You want straightforward direction for what to do and where to go. I'm all in favor of non-combat solutions to situations, but D&D's characters are uniformly exceptionally good at . The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). But Ive played plenty of tabletop role-playing games including D&D campaigns that require you to kill the big baddy before the story will move forward. Prismeer is intended to give you a taste of the Feywild, and highlight what makes the realm distinct from the material plane most of us are used to. of Thithe r. They could be searching for their lost who knows important information about Zybilna's things or questing for a mea ns to overthrow the fall and explains the importance of findin g the horn Hourglass Coven. This module goes to great lengths in order to provide alternatives to combat or secret weaknesses of powerful NPCs when combat is necessary. I love that the characters are encouraged to sit down with Skabatha in order to reach a mutually beneficial agreement. This is certainly a disappointing conclusion to the story if revenge is the primary motivation and puts a lot of pressure on DMs to come up with an actual conclusion to the story. That said, Ive never had a good experience following a pre-written adventure. "In the Feywild, the whimsical and the eerie blend together . Like this book? "Endelyn has foreseen her own doom and the doom of her coven," Perkins reveals, "so everything she does is meant to distract from that inevitability and postpone it for as long as possible. While often mentioned, the counterpart to the Shadowfell has gotten much less attention through the editions. Your email address will not be published. This is a nice change from typical adventures, but ones that players should be prepared for it so as to not provoke feelings of wait, thats it?. Coming up with a plot hook for the Warlocks Quest is a bit trickier. The Feylost are those player characters who grew up in the Feywild after finding their way inside, but never successfully navigated their way through its treacherous, shifting forms to escape. It is only mentioned by one NPC that another item, the Flametongue Sword carried by one of the League of Malevolence members, can be used to end the time freezing effects. Kate Irwin The Wild Beyond The Witchlight takes D&D players through the strange and fascinating Feywild. While traversing the swamp, players will learn what it means to deal with the fey and will figure out that diplomacy will get them a lot farther than violence. The book was released on September 21st, 2021, is 256 pages long, and takes players from levels 1 to 8. You like roleplay, exploration, and puzzles. By placing your order, you agree to our. Required fields are marked *. Most recently, I was looking at the official listing and some of the selling points struck me as. The Witchlight Carnival is also confirmed to be a counterpart to The Carnival that appeared in Van Richtens Guide to Ravenloft earlier this year. " Contents Contents Index Characters Creatures Magic Organizations Miscellaneous Its essentially a worksheet that will help DMs keep track of their partys accomplishments throughout the game. All the while, the Hourglass Coven wreak havoc on the land, demanding a sacrifice to satiate their wicked ways. If players decide to strike out without following the provided adventure hook, there is still ample opportunity to integrate the preplanned encounters of the module, or you could simply skip them. So what does that look like in practice? In the world of video gaming, pacifist runs can take multiple years and hundreds of hours to accomplish. But the authors have also been careful to call out in the text of the adventure when DMs should make note of something that might otherwise seem trivial. Heres everything you need to know about The Wild Beyond the Witchlight - the next Dungeons and Dragons adventure book. Releasing September 21, the adventure book will take players into the Feywild for a romp through the Witchlight Carnival and Prismeer, a domain of delight! The Story Tracker is an amazing concept and one that will be very helpful in a campaign with as many moving pieces as this one. newsletter, Paizo bans AI art and content in its RPGs, including community-created work, The Pathfinder and Starfinder company commits to work by human professionals, Attack on Titan Final Season Part 3s first episode is now on Crunchyroll, Heres those Hieronymus Bosch tabletop miniatures you were looking for, Turns out this is just the tip of the alt-minis iceberg, Disguised Toast is expanding beyond streaming, but its coming at a cost, Sign up for the Granny Nightshade has corrupted as many of dollhouse (see area Ll6). Yon is a sparse, bleak realm that doesnt have as much whimsy as the previous two realms. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. As the site's Tabletop & Merch Editor, you'll find my grubby paws on everything from board game reviews to Lego buying guides. Something wicked this way comes in a Feywild Adventure for Dungeons & Dragons fifth edition for players levels 1-8. Or maybe they received a token from a non-player character (NPC). de nize ns. He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. odd. In the first episode, five strangers meet outside of the Witchlight Carnival and are brought together by a mysterious benefactor. You can publish your book online for free in a few minutes. First. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. Heres how it works. The recommended path of this chapter is as follows: The interesting thing about Bavlorna is that she isnt hostile to the party. GamesRadar+ is part of Future plc, an international media group and leading digital publisher. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. When entering the carnival, players dont really know that they are looking for a portal to the Feywild. This time around, the designers at Wizards of the Coast set out to do things differently, and they call it out for new players in the campaigns opening pages. Although the Feywild has been referenced for years in the best Dungeons and Dragons books, this marks our first official adventure to that realm. Once every eight years, the fantastic Witchlight Carnival touches down on your . Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. A wickedly whimsical adventure for Dungeons & Dragons the worlds greatest roleplaying game. The module seems to want players to reason and investigate their way to what they want. All Rights Reserved. The suggested series of events of this chapter are as follows: The encounter with Lamorna at the Wayward Pool helps provide a lot of context to the final stage of the adventure. When the players meet with the hag, she will only give them what they want if they put on a play for her. Perkins says that a clever party will be able to play through the entire adventure without ever resorting to combat. Treasure. The first official Dungeons & Dragons adventure set in the, New ways to face encounters, including non combat options to allow players to think and roleplay their way through the adventure, Easy to drop adventure into any campaign you have running on D&D Beyond, Includes a map of the Witchlight Carnival and. Named locations on the tected by the thick forest canopy. Its so joyful and raucous that they might just skip over their goals altogether to have some fun. Portions of the materials used are property of Wizards of the Coast. the Witchlight vane graces the back cover. Here's what you can expect to find there. I think this was required because of how loose the clues in this chapter ended up being. "In the Feywild, the whimsical and the eerie blend together. I really like the mechanics that stem from most of the castles inhabitants being frozen in time. In doing so, we hope to teach players something unique about the Feywild while still making a place they care to explore. Upon arrival, the players are directed (quite heavy-handedly) towards seeing the Bullywog King. Contact Us for more information.Copyright 2020 Arcane Eye. However they have one member (who Lorna stole something *very* precious from) who is going to to struggle to not *at least* aggressively corner and interrogate to get their thing back. This introductory chapter provides the party with a baseline of what to expect in the Feywild: fun and quirky encounters, rules of hospitality and politics, and a sense that everything is not quite right. The Wild Beyond the Witchlight takes adventures from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. Really, the culmination of this adventure isnt about a big battle or defeating an evil being hell-bent on conquering the world. "The environment reacts to emotion, and creatures can use that to shape the environment around them. The main action of the adventure centres in Prismeer. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. The party goes to Telemy Hill and learns of how dangerous bargains with hags can be from the cursed goblin, Jingle Jangle. But Wizards put in the time to add them here, alongside new and enhanced guidance for DMs of every stripe in the beginning of the book. So Wizards has included a special appendix that it calls Roleplaying Cards. Related: D&D's Wild Beyond the Witchlight Premium Dice Set Revealed. Check The Wild Beyond the Witchlight from Taruut here. View Text Version Category : 54 Follow 87 Embed Share Upload Related publications Billed as an adventure book that will flesh out the Feywild for contemporary D&D, it looks like a bumper crop of content is on the way: an adventure that will take you through a new domain, two new player races, additional player backgrounds, GM resources to help you run a whimsical adventure, and even alterations to allow you to run all of its encounters as non-combat variants. Like this book? If players light the torches at the Fey Beacons area and jump through the portal they could be stranded in the Material Plane with no way to reach the Feywild again. The Wild Beyond the Witchlight is the next sourcebook to release for the classic tabletop RPG, and the first release of 5E to focus primarily on the magical, faery-filled realm of the Feywild. This chapter does a great job tying off threads of the story that have been left open until now and pays off mysteries that have been hinted at throughout the adventure. Again, this chapter provides a recommended path, some random encounters, and a conclusion at the lair of the last hag sister. That way, players dont show up with optimized combat builds and can have more fun in their character creation by purposefully choosing suboptimal character choices that are more about utility than fighting. The Wild Beyond the Witchlight was previewed with a pre-release copy of the book provided by Wizards of the Coast. The final chapter of the adventure sees the players finally arrive at the heart of Prismeer, the Palace of Hearts Desire. However, Prismeer isnt just any domain, its a Domain of Delight. The fey inhabitants of Prismeer are colorful and have their own motives, making interacting with its denizens feel like they are actually alive rather than following a set script. Characte rs who have bus iness or grievances with Before your first game session in Thither, follow the pe rfidious Granny Nightsha de can ve nture 10 these s te ps to help ma ke the playe rs' experience as Loomlurc h (an enormous. Throughout their night toge. This book comes with a poster map that shows the carnivals on one side and Prismeer on the other. Its owners, Mister Witch and Mister Light, know how to put on a good show. If the party strays, or if they fail their rolls, there are often notes for how to get them back on a pacifist track. Peak performance:Check out the best D&D character builds. Even if it comes to blows, there is usually a way to outsmart or find the weak point of an opponent. A vibrant world of tactile color and sonorous light, teeming with wild creatures beyond imagination, and governed by magic beyond . Also, with the exception of the Unicorn Carousel in Chapter 1, the players are never told who has the items the party is looking for. As with several recent D&D releases, The Wild Beyond the Witchlight is also available with alternative cover art, illustrated by Hydro74. If both groups are made to realize that their interests align, they will help the players assault the hags lair together. Expect to see typical Fey creatures popping up, such as Satyrs, Pixies, Sprites, and those who dont naturally belong in the Feywild but have jostled their way in, or become lost within its time-bending, space-morphing environment. 1250 0 obj <> endobj adventure play time in the description of the adventure. %PDF-1.6 % He will also tell them of a lake that is guarded by a unicorn, Lamorna, who may know the secret to the hag sisters defeat. Its anyones guess as to how these characters will make their way into the book, but we reckon some Faerie trickery has beguiled them into the Feyweild from which theyve been unable to find an escape, forcing them to fight out their rivalry forever in the motionless passage of Feywild time. The Warlock plot hook boils down to the classic, go here, do this, and you get {insert x item} in return. I had a chance to pepper The Wild Beyond the Witchlight project lead Chris Perkins with questions ahead of launch, and it seems that this book's setting - known as the Feywild - is stranger than anything we've seen from D&D so far. The party encounters an old man who has been cursed by the second hag sister, Skabatha. There arent a whole lot of combat opportunities without going against the story. It is ruled by Bavlorna, one of the three hag sisters that have taken over the realm. In this chapter, the party is introduced to the Witchlight Carnival and sets their adventure in motion. Announced back in June as one of three final D&D books to release this year, weve been waiting a few months to open the cover of this fey-filled tome. If you used the "Lost Things" adventure hook, check the Story Tracker to see if Skabatha Nightshade FEATURES OF THITHER has anything the cha racters want to reclaim. The open-world environment, interesting NPCs, and mysterious events will have your players questioning every decision they make. Interestingly, this adventure was said to come with a DM resource for creating Domains of Delight, different planes in the Feywild that are ruled over by powerful fey creatures, and Archfey, the rulers of the aforementioned Domains of Delight. Awondrous magic item called leads him back to the carnival, where he belongs. More Options. The Wild Beyond the Witchlight wont just cater to DMs. For that reason, this book includes a Story Tracker. The Wild Beyond the Witchlight isn't just Wizards of the Coast's latest Dungeons & Dragons adventure. Here they must navigate a magical castle where most of its inhabitants are frozen in time. Discover the best professional documents and content resources in AnyFlip Document Base. The party heads to the hags lair and has to bargain with the hag or overthrow her. While this may seem anticlimactic to some groups, I like that success in this adventure is based on completing a goal rather than defeating a BBEG. NAVIGATING THITHER Fairy rings are depicted on the map of Thithe r. Using the map of Thithe r as a refere nce, desc ribe Each ring is a 20-foo t-diame te r c ircle of colorful, what the cha rac te rs see as they forge the ir own path 6-inch-tall toadstools located in a s mall clearing pro- through the splinte r-re alm. The Wild Beyond the Witchlight clearly wants its DMs to succeed, and that means giving them the tools and the permission to help their players achieve their goals. The party is approached by a down-on-her-luck elf and her giant Dandelion friend. Be sure to drop in on our guide to the best board games. the Witchlight vane graces the back cover. This forest level is full of tricksy fey magic, including candy-obsessed goblins, a magical lake with a unicorn guardian, and a band of children waging war on a hag. The play that the players are required to put on requires effort on the players part to be outgoing and think quickly. Like this book? hb``` cc`ax wuX1A`%jek0~< -ra1[$. Bath He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. The Wild Beyond The Witchlight will be available at your friendly local game store and online starting Sept. 21. Many of Prismeers inhabitants are modelled on the mischievous creatures of traditional fairy tales and folklore. The feeling fades when FAIRY RINGS the character e ithe r regains what was lost or leaves Thither without recovering it. The carnival and each of the worlds also have a lot of interesting module encounters that can be lifted and used for your own settings. The Wild Beyond the Witchlight is also adding the Witchlight Hand background, giving the player an excuse to have a character who originates from the Feywild. Theyll be joined by their buddy-turned-mortal-enemy, Strongheart. Most Dungeons & Dragons sessions go off the rails in one way or another, and The Wild Beyond the Witchlight embraces that weirdness. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. Even if your table loves roleplaying, exploration, and puzzles, I would still want to be upfront with them and let them know that this adventure actively looks down on combat in most circumstances. The swamp is home to a band of rabbitkin bandits, dangerous bog creatures, and pompous Bullywogs. Theres a strong emphasis on trinkets in The Wild Beyond the Witchlight. All of these options are flavorfully styled to Feywild tropes and dont seem unbalanced, with the potential exception of the Fairy race (discussed below). Visit our corporate site (opens in new tab). Players are constantly finding or trading non-magical items throughout the adventure, so the list of 100 items in the introduction helps to make sure that they dont get boring and repetitive.
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