Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Is it 5-9 divisions out of 24? Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. However mechanized does have a lot of defense, which is useful if you really want these to hold. New comments cannot be posted and votes cannot be cast. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. All rights reserved. Cheers! Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. This item will only be visible in searches to you, your friends, and admins. Expand the Agitprop7. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! So, what are you waiting for? 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. Also, let me know what nation you would like to see in my next guide in the pool below. Thanks for the post. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! Centralization and Discipline15. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. I can't even contain Germany anymore, not even with forts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In today's video I'm sharing with you my strategy for beating Germany. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. The numbers are all with full 1945 tech but no doctrines. So, Im playing a match as Stalin, and I have 5 million deployed men. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Also here is what you need to know: Here is an example of how you can start off teching. All your divisions need to have at least support AA. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). So, I'm playing a match as Stalin, and I have 5 million deployed men. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). This suggests to me that you built too few civs and started making mils too early. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Helf me, Hanz. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. But most of time they just seem to be losing manpower and equipment without really getting the xp. Required fields are marked *, You may use these HTML tags and attributes:
. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. Did you build a war factory by the age of 41? Privacy Policy. JetBooking for Elementor | Comprehensive Guide. HoI4's product manager, on the intricacies of budgeting a game development. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com For a love of Blitzkrieg. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. Variants: Mot/mech/amtrac has already been discussed. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. Please see the. This item will only be visible in searches to you, your friends, and admins. It will go into great detail and teach you many things about the game, the USSR in specific. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. Hm, that seems like a good idea. The only exception would be if a 14/6 kept infantry from piercing you. YOU ARE A MAGNIFICENT SOVIET ONION! Stacie Passon and Ryan McFaul also directed episodes.. Production, release. First just build civs in Moscow and Kiev, and try to go War Economy. Ive given you the order in which you should pick them for the first couple ones. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. 10. Soviet Union, as one of the seven major powers, has a unique national focus tree. Variants: For the mot/mech question I'd recommend motorized. How is it possible to get those spanish volunteer division templates in 1936? It controls almost the entire northern third of Asia as well as the eastern edges of Europe. State level AA only affects bombers and does some damage to CAS. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). I'm covering tank templates fourth because they definitely require the most thought of any template. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. So final template is 12-7-2 HT-mech-SPAA. I used to play games mainly in Germany, France and Japan. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. My 4 tanks can't do crap against infantry nor other tanks even attrition. Template issues for sure. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. This item has been removed from the community because it violates Steam Community & Content Guidelines. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Hello, thanks for your comment. Soviets would get significantly more imports so their economy could switch to military production sooner. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Make sure you don't lose your piercing if you go too low! Also you can use cas to bomb supplies and this will cripple the germans. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. I build almost every time to lvl 10 and always a lose! 148. r/hoi4. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. This eventually got poured into doctrines, templates, and variants. Please note, Ill be updating this onto current and new guides as well. Have 7/2 infantry template with engineers, had air superiority while they broke through too! How to Unlock Papal States in Hearts Of Iron IV. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Cookie Notice You need to sign in or create an account to do that. Now onto the ones that actually pay off like. This guide is single-player oriented. All trademarks are property of their respective owners in the US and other countries. Not out of the ordinary. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. I see a lot of "how to win as the soviets" posts in here. Support Companies: Same as an infantry TD. Valve Corporation. ago. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. So you just dont need to take Molotov-Ribbentrop Pakt. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. For the Axis and anyone who will fight in Africa, reliability is useful. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. In terms of the order you should do your national focus tree, here is what I have found works best for me. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Awesome post could use some similar guide for other nations! I've been leaning away from conversion. These rules will help your game run smoother and increase your chances onto securing world domination. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. These are like the 5/2/2, but for multiplayer. This item will only be visible to you, admins, and anyone marked as a creator. Always check the Allies for licenses like for CAS or AA-guns! By the way, this was generally my first game for the Soviets. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). Every focus Ive completed in this screenshot is needed and justified. Variants: Here's the real meat of this post. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Additionally, you should never build level ten land forts, as the AI will not attack them. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Contents 1 Geography 2 Events Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Is there any nations you would like me to do? and our Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. Your email address will not be published. Notify me of followup comments via e-mail. Now lets have a look at our government and cabinet. Contributor at KeenGamer, often writing guides and news. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You need to sign in or create an account to do that. HSPG will just make you lose to tanks and aren't usually practical. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Winter is a game changer. Check out my other nation guides. It's often recommended to make some of both. (support,medic,reckon,engineer,radio as support.). Micro the whole time. I heard it is more important this update. 2019-09-04, 6:22 pm. Ok, lets look at the Focus Tree. With 7 soldiers and 2 artillery for the infantry. All trademarks are property of their respective owners in the US and other countries. Then add 2 points reliability and save XP for tanks. You can't do it instantly but you can be pretty quick. Ah, the Soviet Onion. The Collectivization Process12. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. WWII needs a rework and an expansion on historical. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. Support Companies: ALWAYS engineers on your marines. Support Companies: Same as heavies when you don't care about armor. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Can upgrade reliability and armor if you have extra XP. I really want to play this game well yet I cannot find a way. In fact, I used only 3 at the end of the game. - Greetings comrades! 4. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. Do you erase half of the army when spain c.w. Finally, there's HSPAA, which is arguably one of the best units in the game. Hi, thanks for the comment. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. Send what volunteers you can and constantly improve the template as they fight. Only build civilian factories until Around the end of 1937. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Here is my post, can u please help ? @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. Secure the Administration11. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Tanks is 1 or 2 divisions with light tanks. The rest are pure inf too with 10 and 15w and aa/at. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Clicking on the branches leads to the appropriate section. You must ensure that you have air superiority so that the Axis forces do not break through your front line. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. All rights reserved. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement Valve Corporation. The-Greatest-British-Union-Of United-States-Under-The-Empire. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Would go a long way towards fixing things. Hi, thank you for the comment. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. maybe CAS/air superiority issues? In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. A Comprehensive Guide to Neuro Bass Support companies should be engineer, AA, arty. For volunteers, it's different because you're capped on the number you can send. The first option is easy. But generally you'll want to do guns over anything else. The year is 1936 and tensions over China are progressively escalating. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. You want to keep Kalinin and you absolutely dont need Khrushcev. Press question mark to learn the rest of the keyboard shortcuts. Modding guide for the new decisions & missions system in patch 1.5. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Shock Troopers. 3) the Union is probably the most fun country to play, sure. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. I will explain what you should do during the Great Purge below.